Hamtaro: Ham-Hams Unite!, like most of Nintendo's videogame offerings nowadays, is a game of collecting You can complete the game with only 70 or so Hamspeak words in your vocabulary, so one challenge after you round up the troops and "end" the adventure is to complete your Hamspeak dictionary. The actual adventure is a good, solid 15 hours from start to finish, but even when it's all done, you're far from finished what the game has to offer. Luckily the roadblocks come few and far between.and usually when you get stuck it's because you overlooked something extremely simple. The game's obviously tailored for the young kids, what with its cute conversations and references to the Cartoon Network anime, but even I found myself stuck for a good couple of hours towards the end of the game. When your Hamspeak choices include blanks with question marks, that's a prime hint that you need to hunt down another character in the game and learn a new word. After all, there's a finite amount of things you can do in the game, so if you don't get somewhere in one area, simply run around the different locations until you can activate a conversation with your limited Hamspeak vocabulary. The puzzles in Hamtaro: Ham-Hams Unite! are plentiful, but generally easy to understand. From there, it's up to you to figure out the proper words necessary to get through the adventure. When you meet a new face, give them a friendly "Hamha!" If you don't get anywhere with that critter, give them a rolling "tack-q" to force a conversation out of them. With these first four words in your vocabulary, you must set off into the real world and put them to use. Early in the adventure he's given the absolute basic of Hamspeak words: the standard Ham-Ham greeting ("Hamha!"), a dig command ("Digdig!"), a sniffing command ("Hif-hif!"), and an rolling attack ("Tack-Q"). Each of the 85 different words in the Hamspeak language activates an action that can solve puzzles all over the different areas. Basically, all Hamtaro can do is talk in the Hamspeak language, but he can only say words that he's learned throughout the adventure. Hamtaro: Ham-Hams Unite! is an extremely basic adventure, but it's deceptively fun and engrossing in its simplicity. Players need to take control of Hamtaro the hamster and take him through the several different locations in the game to get all eleven Ham-Hams back to the clubhouse where Boss can show off his latest creation. But to unveil his hard work, he needs to get everyone together. Infra-red port support for Dance and Photo tradesīoss, the hamster leader of the Ham-Ham group (basically a clan of hamsters, each with their own personality) has just finished up work on the latest Clubhouse project.There's also "Hi Hamtaro Ham Ham Challenge"(DS) but that's not Nintendo published(but it is developed by AlphaDream though). But I might think of a way to draw artworks for them. Even if I do play them, I'm not going to do much in "Tomodachi Daisakusen Dechu" and I'm not going to get far in "Nazo Nazo Q" since that game heavily focus on trivia questions and I can't read Japanese texts. The only ones I haven't did an artwork on are " Tottoko Hamutaro : Tomodachi Daisakusen Dechu"(GBC) and "Tottoko Hamutaro Nazo Nazo Q"(DS). what's next for me on Nintendo's Hamtaro games? Well, I already did all the games released OUTSIDE of Japan. *plays this game's soundtrack* Check out my other Hamtaro Nintendo artworks if you want. Tribute artwork of one of favorite childhood Game Boy Color games, "Hamtaro Ham-Hams Unite"!Īll the pictures include all the Ham Hams you find in the game's locations.Īnd yes! This is a NINTENDO PUBLISHED game and Miyamoto was even a Producer for it! Since people liked my previous Hamtaro Nintendo Game artwork("Hamtaro Ham Ham Games") back at August, I was excited to do this one and it was a lot of fun drawing these little guys again! It took awhile to do on my 3DS(this is actually two separate artworks in one whole picture), but it was worth it!
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